A paladin, a half-orc, and a gnome walk into a bar. Not likely … but well within the realm of possibility in an RPG. But how can a chaotic character play with a lawful good? Or an evil character play with a good character? That’s part of the challenge and part of the fun. If everyone was exactly alike, where would the fun be? Finding a way to mesh all of the different characters and personalities can be a challenge.
When forming a party, everyone should play the kind of character they want but some kind of balance should be considered too. All fight and no healing can be bad just like no power can be too weak. Looking at the quirks of the character you’re playing, think about it. Would this make it impossible for them to effectively fit into a party or would it simply make them quirky and fun?
There is nothing wrong with getting into character and being true to that character. But playing a recluse who won’t leave their cave or stays locked in their apartment because they can’t function outside may not be the best. But that doesn’t mean playing a paranoid character can’t work. One of the biggest parts of the game is communication. Talk to the other players outside of the game and talk about ways to make things work.
Playing should be fun for everyone. When deciding if you want to join a game, think about who the other people are. Are they people you know and like? Great. If they are a person who annoys the crap out of you in real life, they probably will do so in a game. If you don’t know who the other players are and you’re joining blind, take some time to get to know them. If their in gameplay bothers you, try talking to them out of the game. In the end, if you can’t get along, consider moving on and finding another game. No one is going to enjoy playing if there is friction between players in-game and out.
Talk to the GM about issues you are having with another player if you can’t work it out between yourselves. If it’s an issue for the whole group, take some time outside of the game to all talk it out and see if you all can find a workaround or an agreement. Be an adult about it. A good GM can help the team find some balance if the players are struggling. In the end, be the adult and decide if it is something you can look past. Everyone is different and will have different playing styles. Some are sticklers for rules and numbers. Some play fast and loose flying by the seat of their pants. Some will get into the talkie-talkie part and some want to rush from fight to fight. The key is finding a balance that keeps everyone happy and having fun.
In the end, this is a game. It should be fun and if you aren’t having fun, then something needs to change. There will be sometimes when it’s more challenging than others, but it’s not okay to leave one player sitting in a bar or tavern for three sessions because no one wants to take them along. It is also not normal for someone to try and kill another player. If it has gotten to that point, maybe it’s time to take a step back and reconsider things. But, most of the time, players are willing and able to work things out and keep it friendly. Most of all, have fun.
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